Getting Started
Serveur
In the prefab folder there is a Network object to configure
everything, move it to the scene.In the Network Manager script we have the connection parameters, that
is the port and the maximum number of clients.The UniMatchManager variables are all already referenced and can be
changed .once this is done there is nothing more to do on the server side.
Client
In the prefab folder there is a Network object to configure
everything, move it to the scene.In the Network Manager script we have the connection parameters, that
is the IP of the server and the port used.The UniMatchManager variables are all already referenced and can be
modified.You can test with both clients, if it is run on windows the client is
in spectator mode, if it is launched on an android it is player
(Quest).the server always starts before the clients