Convention CKScene

To create a compatible scene with CubeKit algorithms you need to name, place and organize nodes with particular specifications.

A camera is composed with two nodes, a camera node and an empty node wich is the center of camera named pivot. The pivot must be parent of camera and need to be at root of scene nodes hierarchy.

⚠️ CubeKit needs at least one main camera named main.

Camera & Pivot name convention

Node Pattern
Pivot camera_name
Camera type

name: name

type: sphere or hemisphere

By linking node with camera CubeKit provide a clickable object.

  node_name->camera_name

Allowed transform properties

Pivot x y z
Position
Rotation
Camera x y z
Position
Rotation